Another young artist we meet through the bang.prix competition held by ArtBizTech is Oğuz Emre Bal. He puts “Space of Everything” definition to his center of focus with the İçlek Art Project, by adding a new dimension to his architecture and design researches.

Original text from:

Is it necessary to enter a space to experience it? Is it necessary for every space to have boundaries? Does melting boundaries of the space unites or destructs the relationship between the space and human experience? We’ve talked about the İçlek Art Project that has sculpted around all these questions, about the bang.prix application progress, the ITU Çekirdek Startup Community and the “Space of Everything” notion with Oğuz Emre Bal.

What stages have you gone through applying to bang.prix and winning,  how was your production processes?

Before the application period, I have been working on researches mainly focused on the possibilities of new media in architecture and design. In addition to these researches, I wanted to look into architectural space from a different perspective and dimension.  I have translated my architectural design philosophy into art, creating freedom of design thinking beyond architectural spaces that are commonly related to people and their life. With art, I was able to think from a different dimension and  I created the İçlek Art Project as a search for the “Space of Everything” notion. The production was very challenging but I learned a lot.

Can you tell us more about your work?

“Space of Everything” is the main concept of this work because every intelligence needs its own space. (In another saying space is intelligence). Space has some similar and different features from the smallest unit to the largest unit of the universe. Creating space is something like that. In every created space, there is a motivation and aim to create intelligence by transforming it into a semi-isolated simulated world. My project consists of three stages and it is aimed to connect the realities by superimposing them into each other.

The first reality is our conventional three-dimensional physical world. We experience and learn reality in this world since we were born and that’s why I choose to start my work form our reality. This part consists of independent 26 physical 3d printed sculptures. Every sculpture is printed in half a day, so totally it took 13-14 days to create all prints.

The second stage is embedding Augmented Reality (AR) into these sculptures, one by one. In our physical world, the technics and materials we use have limited opportunity and possibilities (because of our knowledge) on creating and experiencing transforming spaces. At this point, AR gives us the opportunity to expand our vision beyond our physical world. In this part of the work, AR shifts our abilities, and helps us to understand the hidden stories inside these opaque sculptures. This state of understanding removes the boundaries between the physical world and the virtual world by compounding it into a new reality. It helps the viewer to enter a new dimension. I believe that what shifts reality and our understanding is a new dimension.

The third stage of the project is Virtual Reality. In this reality, we completely break the bounds of the physical world and define new opportunities to the bodily experience by removing scale constraints. In this manner, we are able to experience art by associating it with our body. With this understanding state, our art experience is enhanced with this totally new world and it makes us enter a new dimension like Alice in the rabbit hole.

When we consider these three stages, we can start to talk about the art that we start to experience. These three stages are vitally important to create this experience.

For example, if you cannot penetrate an architectural scape, you cannot be able to experience it. But in these sculptures, you will be able to experience it. It provides a new spatial understanding by altering bodily experience. This means you will be able to go beyond physical limits of space with a new understanding. When we wear the VR glasses, we can be able to enter the sculptures and experience them.

Can we say that your work is questioning the space ans its physical boundries?

Yes, spaces are actually the things that keep our evolution and vitality going. With this work, I wanted to handle my understanding of space on a larger scale, beyond the concept of architectural perspective. According to this, I can say if a space allows movement from inside to the outside and from outside to the inside, it is an open and transformative system that evolve continuously. The 26 sculptures in this project, all represent a different experience and evolution. That’s why I have installed 26 different star systems and galaxies on all of them.

With this project, you also have been accepted to ITU Çekirdek’s Startup Center. Can you talk about this process? How did it happen?

Yes, I believe that ITU Çekirdek Startup Center is an important opportunity to develop this project because it has roots in art-design-innovation. It is a big opportunity to meet new innovations with art-design in this center. I think this is the first time they have accepted an art-design project in their organization, they commonly support engineering projects. I believe that with the unlimited mentorship and technological infrastructure support provided by ITU Çekirdek, I will be able to develop my project and reach more people.